Tarq

Cities
Galaq - Once, the town of men. Now it is ruled by Shifters

Haraza - A Dwarven stronghold, part of the Blue Tribe

Hikar - An independent Dwarven mining town, home to the Porter's Guild.

Kafari - The second largest Dwarven town, part of the Blue Tribe

Kilborne's Camp - An independent Dwarven military town

Marat - The capitol city of the Tlengle

Noriin - A small Tlengle port city on the former Wild Coast, virtually under martial law

Phoroshe - A small Dwarven town that is the trade center of the Blue Tribe

Rulaan - A Matriarchal society full of Amazon women and few men

Sartuma - A small virtually autonomous port city in the Frozen Wastes

Tulara - A small Dwarven town that has no redeeming qualities, aside from being the least powerful member of the Blue Tribe

Notable Features
The barrel network

History
Early History - The formation of Tarq and the First God War

Races
Dragonborn

Dwarves

Elves

Fire Elves

Humans

Shifters

Taldor

Tlengle

Ancient Gods
Melmalan - God of the Water

Rohrkhad - The Creator

New Gods
Atticus/Zlntrlkopfr - God of the Tlengle

Bob/Tito- Protector of the Weak

Henderbeard - The God of Magic

Lórien/Palelil - God of the Taldor

Prower/Dablack - God of the Earth

Solaris/Ziphanu - God of the Air and Fire

Demi-Gods
Grimweld - God of the Blue Plane

Nar- The god of snakes

Deceased Gods - Legends are all that remain
Dablak

Hantaknor

Palelil

Ragnar

Ziphanu

Zlntrlkopfr

Incarnations
Thanatos

Mars

Nature

Fate

Chronos