Session 22

Members

 * Arendar
 * Helbena
 * Ulric

The Adventure
We began our adventure in the west branch of White Plume Mountain. Arendar found some coin in a secret room and the party spent an hour sifting through the mud on the floor of the room to find the rest of the loot. Ultic and Arendar kept hearing fragments of a song, but could not place it.

After they were sure they had found everything, they headed up the stairs to the north and opened the door they found there. The party was instantly hit with a strange song and both Helbena and Ulric were charmed. Arendar watched as they stepped into the next room and slid into a concealed pit.

The spikes at the bottom were poisoned and both Ulric and Helbena lost some dexterity. Ulric and Helbena tried to climb out, but failed a few times. Ulric finally managed to get out, but was still charmed, and slid west, into another concealed pit. Arendar watched from the corner as two harpies descended into the pit to attack Ulric. They had a few critical hits, and Ulric was down.

Helbena and Arendar rained down spells, and the two harpies fell. Arendar made his way with the help of a few ropes, and Ulric was back up again with a healing potion. The party took a respite in the room they found, and headed north. In the room they found, they found a strange sight. A stream of water ran from the far side, but instead of cascading along quietly through a trough on the floor, it hung, suspended in midair. There were six wooden boats in the room as well. Arendar had Grushnik change into a bat, and she flew through the tunnel.

On the far side, Grushnik was captured by a net. Moving forth, the party jumped on boats and got into the next room. Near the end, Helbena fell off and nearly drowned. Arendar and Ulric beat up the band of rogues they found. It was a big fight, but the rogues dropped easily. Their leader, Sir Bluto Sans Pite was harder to kill though. In the end, the party won out and all rogues were killed.

There was a secret door to the south, opening it, the party found a dusty tunnel stretching onward into darkness. Following the tunnel, the party found a second secret door that opened into a vast chamber. An unseen light source illuminated the entire room. The room consisted of a set of ledges ringing the room, creating a stair step effect with wide ledges leading down into a central area about 40 feet below. Strange creatures roamed around each ledge.

Everyone retreated to the rogue's hide out, and we end our session there.

XP
1,300 each

Loot

 * 35 pp
 * 704 gp
 * 561 sp
 * 4 Suits of Masterwork studded leather armor (AC 13+Dex Mod)
 * 2 Masterwork spears (+1 to damage)
 * 2 Masterwork nets (+1 to attack)
 * Masterwork longsword (+1 to damage)
 * +1 Plate Mail
 * Boots of Striding and Sprinting
 * Potion of lesser restoration