Session 19

Members

 * Arendar


 * Ceilidh


 * Robin


 * Ulric

The Adventure
Moving further into White Plume Mountain, the party ventured to the east branch of the cave. Successfully answering Etrusca's riddle, they passed the sigil and cautiously ventured northeast. Coming across a green slime, they burned it to death.

Using Burkett's information, they headed to the end of the passage and turned south, finding a 30 foot square room with a muddy floor. Hanging in that room were nine silver gloves, suspended by wires from the ceiling.

Arendar was outside when the first one got smashed and was shut out. Luckily that glove had the key to the trapped door, and Ulric was able to recover it and open it, but not before a serious challenge. A magic ring dropped from the globe and telepathically addressed the entire party:


 * "Stop before you pick me up. I function as a ring of invisibility but will also grant my wearer one wish spell each year.  My only drawbacks are that I permanently consume 1 hit point per year, and I can have only one wearer. Once I am removed from the finger of the one who wears me, all my powers are lost. But if you would take me, you must put me on before you depart, because I can leave this room only while worn. So you must decide right now who will wear me permanently.”

Ceilidh identified the ring and Robin fought with her conscious and won. She didn't put it on. Grushnik however, seriously desired the item, and made his desires obvious. Arendar banished him for the short term. Smashing the rest of the globes, the party encountered strength draining shadows, a water elemental, and some gray ooze.

There were also eight other keys and some pretty decent (and not so decent loot). Moving to the north, the party encountered a group of flesh golems. They asked another riddle. Number nine stood out as not being a prime number and the party was allowed to pass. Moving forth, Ulric was attacked by a mimic. After this fight, the party retreated to Snarla's bedroom and took a rest.

XP
Total: 5200

Individual: 1300

Loot

 * 11 Worthless glass gems
 * 300 lead pieces
 * 5 gems (appear to be worth 50 gp, unless appraised - DC 10 check reveals fakes)
 * 2 100 gp pearls
 * 4 50 gp turquoises
 * 200 gp ruby
 * 1 Gold ring (100 gp)
 * +1 ring of protection
 * Strand of Prayer Beads with 2 Beads of Blessing - Each bead can be used to cast Bless once per day.
 * Potion of fly
 * Potion of Eagle's Splendor
 * Scroll of Hold Monster