Shifters

"I have found a way to harness the power of the curse that once plagued my people. I must always be vigilant, lest it take over again.  We are the ferocious heirs of the wild, the perfect fusion of civilized race and wild beast."

History
Shifters began as werewolves. Before the third God War, lyncanthropy was unknown in Tarq. Ragnar and his demon brought the curse to the land and infected the entire town of Galaq. Half the population did not survive the conversion. Half of the survivors left the town and joined Ragnar's army, leaving 1/4 of the population left to rebuild the city.

Over the millennium since the last God War, they gained control over their animalistic side. Although fiercely influenced by their animal nature, they can't fully change shape as their lyncanthrope ancestors could. In the heat of battle, they become more bestial, calling on the primal power of the beast within.

Characteristics

 * In tune with nature


 * Strong fighters


 * Wise druids


 * Deadly rangers

Longtooth Shifters
Ability Scores: +1 Strength, +2 Wisdom

Training in Athletics and Endurance

Longtooth Shifting: You unleash the beast within and take on a savage countenance.

 * Bonus Action: Encounter  ✦ Healing
 * Requirement: You must be between zero and half your HP max.
 * Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.

Razorclaw Shifters
Ability Scores: +1 Dexterity, +2 Wisdom

Training in Acrobatics and Stealth

Razorclaw Shifting: You unleash the beast within and take on a savage countenance.

 * Bonus Action
 * Requirement: You must be between zero and half your HP max.
 * Effect: Until the end of the encounter, your speed increases by 10 feet, and you gain a +1 bonus to AC and DEX saves.